One of the things we see in our competition is edutainment games focused around math and fractions. There is nothing wrong with this, but there are so many other ways to educate people through games as well. So, today marks the start of a series, in which I will showcase some real world examples of edutainment games.
The game I will use to kick off this series is FeeDog. FeeDog is an adorable mobile game, created by Q-Ssum Studio. The game showcases an adorable dog named Lucky, as well as another unlockable dog named Lack. The object of the game is to feed the dogs, while blocking off food they cannot eat (which rebounds it to hit scary ghosts).
I’ll admit, I originally downloaded the game, because the artwork was adorable, and I wanted something to pass time. It became highly addicting quickly. Not only that, it actually teaches you about things dogs can and cannot eat. The items you have to rebound are actual food items a dog cannot have, and under album it will actually explain why the dog cannot eat it.
So, not only is this game genuinely fun and adorable, it actually educates you. It is the very definition of an edutainment game. I seriously had no idea some of the things listed on here. I did not know dogs couldn’t have onion. Now I do. This is a perfect example of an edutainment game that educates the user in a really smart manner. The facts are related directly to the game, and the education aspect isn’t necessarily forced down the player’s throat, it almost feels like I was secretly educated
As a judge, this is the sort of game I personally like to see. Of course, the artwork/prettiness is not what I’m expecting, but the content is what I want. A game’s lessons should relate to the content/story of the game, not just thrown in there to make it fit under the “edutainment” title.